This is all speculation, so take it all with a grain of salt, but these are some ideas that have popped into my head from time to time (usually when I should be going to sleep).
For me the defining change to game play for the new WoW expansion is how they change the damage/healing dynamic. These ideas are all based on players having large health pools and spending more time with some health loss. From what i’ve read about the expansion raid tanks with health pools around 250-300k will normal and non-tanks will have about 40-50k health. There will also be less one-shot/two-shot spike damage. So here are a few thoughts.
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Posted by BobTurkey