This post is just a summary of the loot system we use when raiding. I’m writing it because I love to hear the sound of my own voice. No, actually … well yes that, but also Fear.Win got me thinking about loot systems a little in his recent post.
Dead or Alive is a casual raiding guild. We have about 25 raid capable players. We currently have two 10 man raid teams going. I have no idea what you would name our system and it was in place before I joined the guild.
We use a master looter for epics only. The master looter names (by name or class or raid role) who can roll on each item. Generally its one epic per raid instance, but this is quite flexible largely because we are all friendly. For example it’s common for someone to pass on a small upgrade if someone else is still wearing a blue. If no one wants to roll on it then people who already have an epic for the night get a chance and then finally people who can use it off-spec. If no one uses it then it’s disenchanted and the bits get put in the guild bank.
At the very start of our Naxx raiding (2 Jan 2009 was our first raid) we kinda prioritised our MT, but after that there was no priority given. There hasn’t really been any need to prioritise healers or others as everyone pretty much works on their own gear outside of raids.
We’re just past the starting out stage of Naxx 10 and there isn’t a ton of loot dropping every night (2-6 bosses). After 3 resets one group has cleared the Arachnid and Military Quarters and the other is still wrestling with Maexxna.
I’ve never been in a guild that uses DKP or loot council or any of the other systems, but this one works pretty darn well. I think a large chunk of it is because everyone is pretty friendly and easy going. Most of our members are also in the “mature” category, however you’d like to define it.