OMG @ 3.2 token changes!


So I was reading the news on about patch 3.2 and thinking the new Crusaders’ Coliseum sounds interesting, although probably like a big Violet Hold, and has 5 , 10 and 25 man versions in both normal and heroic and stuff.  There’s a small fiddling to mana regen, mainly a small nerf to Replenishment, which probably won’t have much impact and there are some interesting changes to block value .  If the changes are as stated block based attacks such as Shield Slam are going to be insane.  I’m sure the first Shield Slam post patch will be pure pleasure.  But then there was the token changes.  They rocked my world (or at least hit my hot buttons).


  • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
  • Both the 10 and 25 player instances of the Crusaders’ Coliseum drop a new Emblem of Triumph.
  • The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.

Does this strike anyone else as a bit over the top?  My first thought was that I could run a week of daily heroics and pick up my tier 8.5 head or chest.  A second week and that’s 2 piece T8.5.  Does this strike anyone else as a bit, ummm easy?!?

I don’t think this change has been given very thorough consideration.  The aim was to make heroics a bit more desirable for those that are over geared and it certainly has done that.  I can see pretty much any epic geared player facerolling their way through heroics like Nexus in 45 minutes and picking up more tokens than in a normal nights raiding.

In the process this will make tier 7, 7.5 and 8 gear pretty much irrelevant, rather than a stepping stone to T8.5.  Why bother purchasing these lower tiers (I realise you can’t buy T8 ATM) when you can go straight to T8.5?   This will probably flow on to the earlier raids.  Other than achievements or tourism value, why run Naxxramas or Vault of Acheron?  This will demote these raids to the status of the Burning Crusade raids where people just go for achievements or shits-and-giggles.

If this makes it live as it is will basically turn raids into arenas for seeking achievements and remove a significant incentive to raid for gear.  There will still be some good gear in there but there is a big part of the gear side of the raiding incentive removed.

I would have thought a conversion system would have worked a lot better.  Perhaps something like 5 EoH for 1 EoV, 5 EoV for 1 EoC,  etc.  Or even 3 for 1 or 10 for 1.

Or even standardise on EoH and increase the number of them dropped in higher end content and the number required to buy high end gear.  Kinda like an non-linear alternative currency.  Maybe they are going to do that? I.e. standardise on EoC and increase both the drop rate in high end raids and the cost of high end gear.

For me personally the only upside i’m seeing ATM is there will be a lot more raid geared people available for 25 man raiding.  Players will be half T8.5 geared before they even set foot in Ulduar any raid.  More geared raiders in to pool doesn’t of course mean more capable raiders in the pool…

This was written as a knee jerk reaction to reading about the change.  Perhaps i’ve missed something?  Am I completely wrong?

I hope so.


10 Responses to OMG @ 3.2 token changes!

  1. Elleiras says:

    It rather seems like Blizzard is trying to make it so a new raider can skip previous tiers of content and jump straight from heroics into current “cutting edge.” I’m not sure how well it will work, to be honest. Back in TBC, when the T6 raiders were farming Karazhan for Badges of Justice, it was impossible to get into a trade channel PuG as a new level 70. I can see something similar happening as T8/T9 raiders set up speed runs of Naxx for badges, raise gear standards and shut the casuals out.

  2. Elleiras says:

    There should be an extra “the” in there. /twitch

  3. BobTurkey says:

    I don’t know about that, although you are talking from experience and i’m just theorising. You could still PUGs with casuals and there will be some guilds who won’t translating easy T8.5 gear into PUGing elitism.

    Why bother raiding Naxx anyway? Run a couple of heroics and you get the same loot in less time.

    Besides isn’t there already a trend to requiring PUG raiders to have the ‘i’ve cleared Naxx 25’ achievement in order to join any Naxx raid?

  4. […] proposed changes to gear tokens in 3.2.  Previously, after first learning of the change I wrote my knee jerk reaction to them.  My reaction was quite similar to a number of others if you read the comments in the […]

  5. feebis says:

    I personally think it’s a good change. It’s like all the badge gear that came out in 2.4. It will allow new players or players unable to find a good guild to get gear of a sufficient level to raid the latest content.

  6. Elleiras says:

    For a geared group, Naxx10 speed runs will probably be faster and more profitable (both in emblems and gold) than chain heroics. Less trash, and the possiblity of picking offspec loot or that elusive trinket drop, etc. 🙂

  7. melsana says:

    One big change I see is the price of those Runed Orbs will be dropping like a rock.

  8. altsareus says:

    yeah…this takes away from the gameplay. everyone (or most people) is just so worried about getting to the max lvl/gear that they dont spend any time to look at the game or lore its self. i really think that this will kill all raids that are currently out.
    not cool blizz. =(

  9. Tufva says:

    I don’t know about other guilds but we are already getting to the point were we are going to have to drop Naxx off the raiding schedule due to time constraints. With 3.2 we need to fit in finishing off Ulduar as well as doing new content in the new raid. For people new to 80 or wanting to gear an alt, the ability to get Emblems that can actually get them some gear that is useful for the raids that guilds are doing is a good thing.

    I can currently see no negative impact apart from people being upset that others can get some of the same bits they can without raiding the same content/raiding 25mans/raiding more/something or other. You cannot get all your gear from Emblems, you will still need to raid for that. Also, like Casual Raid Leader ( pointed out in their blog – the learning curve will be a heck of a lot steeper if you try to jump straight into tier 9 content, so they’ll have to work really hard to catch up on that, but having some pieces appropriate for the tier will give them a better shot.

  10. BobTurkey says:

    Interesting comments. Now i’ve given it a bit more thought i’m kinda over the outrage.

    I suppose I figured that the old content would be used, from a raiding perspective, as it currently is, i.e. by people preparing for raids. ATM a new 80 of mine does easy heroics, then any heroics, then PUGs a bit of Naxx (10 or 25) for gear upgrades. There are still penty of guilds on my server who are not focused on Ulduar and are still raiding mostly in Naxx or even jsut leveling.

    A couple of weeks ago I joined a PUG on my elementalist which I discovered was the first (mostly) guild run by the group on Naxx of any flavour. Sure most of them had seen it in PUGS but it was still fun to be challenged by the spider wig bosses, especially raiding as a non-healer.

    Anyway back to the topic. I suppose the next question is does this set the precedent for future releases? Will heroics start dropping Emblems of Triumph in 3.3?

    Gobble gobble.

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